Large City: Tmierwíhte Ji̊ Qi̊v

Tmierwíhte Ji̊ Qi̊v

Tmierwíhte Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionMækyitjĭe-kěl Holt
Founded1120
Community LeaderLord Gilîd
Area62 km2 (24 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation5530 m (18143 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population14888
Population Density240 people per km2 (620 people per mi2)
Town AuraMysticism
Naming
Native nameTmierwíhte Ji̊ Qi̊v
PronunciationTmier /ˈwɪ̞te/
Direct Translation[worker; employee] [wood; pole; leg; mast; beam]
Translation[Not Yet Translated]

Tmierwíhte Ji̊ Qi̊v (Tmier /ˈwɪ̞te/ [worker; employee] [wood; pole; leg; mast; beam]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Tmierwíhte Ji̊ Qi̊v is derived from the Sylvin language, as Tmierwíhte Ji̊ Qi̊v was founded by Zelêb, who was culturaly Tauran.

Climate

Tmierwíhte Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Tmierwíhte Ji̊ Qi̊v receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Tmierwíhte Ji̊ Qi̊v covers an area of nearly 62 km2 (24 mi2), and an average elevation of 5530 m (18143 ft) above sea level.

Overview

Tmierwíhte Ji̊ Qi̊v was founded durring the early 12th century in fall of the year 1120, by Zelêb. The establishment of Tmierwíhte Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zelêb struck deals with nearby nations and communities to establish Tmierwíhte Ji̊ Qi̊v as a prison colony.

Tmierwíhte Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Tmierwíhte Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tmierwíhte Ji̊ Qi̊v is buildings folow an organic layout of crampt paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Tmierwíhte Ji̊ Qi̊v's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Tmierwíhte Ji̊ Qi̊v shows Tmierwíhte Ji̊ Qi̊v as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Tmierwíhte Ji̊ Qi̊v places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Tmierwíhte Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tmierwíhte Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tmierwíhte Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tmierwíhte Ji̊ Qi̊v's parks.

Tmierwíhte Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tmierwíhte Ji̊ Qi̊v.

Tmierwíhte Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tmierwíhte Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tmierwíhte Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tmierwíhte Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tmierwíhte Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmierwíhte Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmierwíhte Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tmierwíhte Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tmierwíhte Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Tmierwíhte Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tmierwíhte Ji̊ Qi̊v's grid is powered by mana accumulators.

Tmierwíhte Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tmierwíhte Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tmierwíhte Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tmierwíhte Ji̊ Qi̊v's natural decorations nor waterways.

Tmierwíhte Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tmierwíhte Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tmierwíhte Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tmierwíhte Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Tmierwíhte Ji̊ Qi̊v all of the cats speak in a dead language.

The Flea, Giant near Tmierwíhte Ji̊ Qi̊v are known to be a mutant strain of the creature.

Tmierwíhte Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Necromancy energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 31
  • Farmers: 45
  • Farm Laborer: 82
  • Hunters: 53
  • Milk Maids: 34
  • Ranchers: 19
  • Ranch Hands: 41
  • Shepherds: 37
    • Farmland: 59700 m2
    • Cattle and Similar Creatures: 3722
    • Poultry: 44664
    • Swine: 2977
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1488

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 32
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 31
  • Candlemakers: 45
  • Carpenters: 48
  • Clothmakers: 40
  • Coach and Harness Makers: 16
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 31
  • Farrier: 96
  • Furriers: 9
  • Glassworkers: 46
  • Gunsmiths: 30
  • Harness-Makers: 13
  • Hatters: 30
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 40
  • Locksmiths: 14
  • Matchstick makers: 22
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 20
  • Plasterers: 20
  • Pursemakers: 26
  • Roofers: 16
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 27
  • Scabbardmakers: 31
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 47
  • Tailors: 90
  • Tanners: 19
  • Upholsterers: 20
  • Watchmakers: 20
  • Weavers: 43
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 22
  • Butchers: 38
  • Chandlers: 34
  • Chicken Butchers: 38
  • Entrepreneurs: 15
  • Fine Clothiers: 34
  • Fishmongers: 38
  • Florists: 9
  • Potion Sellers: 24
  • Resellers: 55
  • Spice Merchants: 20
  • Wine-sellers: 28
  • Wheelwright: 22
  • Woodsellers: 13

Service workers

  • Bakers: 78
  • Barbers: 80
  • Coachmen: 21
  • Cooks: 62
  • Doctors: 32
  • Gamekeepers: 22
  • Grooms: 12
  • Hairdressers: 46
  • Healers: 41
  • Housekeepers: 40
  • Housemaids: 74
  • House Stewards: 49
  • Inns: 14
  • Laundry maids: 25
  • Maidservants: 48
  • Nursery Maids: 27
  • Pastrycooks: 51
  • Restaurateur: 67
  • Tavern Keepers: 64

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 28
  • In-Town Couriers: 32
  • Long Haul Couriers: 32
  • Dockyard Workers: 27
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 39
  • Millers: 36
  • Miners: 34
  • Oilmen and Polishers: 22
  • Postmen: 32
  • Pure Finder: 20
  • Skinners: 43
  • Sugar Refiners: 8
  • Tosher: 24
  • Warehousemen: 45
  • Watercarriers: 33
  • Watermen, Bargemen, etc.: 45

Skilled Laborers

  • Accountants: 19
  • Alchemist: 22
  • Clerk: 31
  • Dentists: 14
  • Educators: 38
  • Engineers: 21
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 19
  • Civil Clerks: 31
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 33
  • Fixers: 17
  • Kami Clerk: 27
  • Landlords: 27
  • Lawyers: 18
  • Legend Keepers: 24
  • Militia Officers: 135
  • Monks, Monastic: 49
  • Monks, Civic: 43
  • Historian, Oral: 36
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 33
  • Priests: 64
  • Rangers: 21
  • Rat Catchers: 23
  • Scholars: 23
  • Spiritualist: 27
  • Slayers: 8
  • Storytellers: 56
  • Military Officers: 49

Cottage Industries

  • Brewers: 40
  • Comfort Services: 59
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 51
  • Needleworkers: 48
  • Potters: 25
  • Preserve Makers: 39
  • Quilters: 20
  • Seamsters: 70
  • Spinners: 43
  • Tinker: 16
  • Weaver: 37

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 23
  • Costumers: 9
  • Dancers: 18
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 40
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 51
  • Writers: 46

Produce Industries

  • Butter Churners: 57
  • Canners: 42
  • Cheesmakers: 49
  • Ice Merchants: 6
  • Millers: 34
  • Picklers: 24
  • Smokers: 18
  • Stockmakers: 16
  • Tobacconists: 24
  • Tallowmakers: 34

5515 of Tmierwíhte Ji̊ Qi̊v's population work within a Foundational Occupation.

8629 of Tmierwíhte Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 744 (5%) are noncontributers.

Points of Interest

Many of Tmierwíhte Ji̊ Qi̊v’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Tmierwíhte Ji̊ Qi̊v’s streets.

The roads leading into Tmierwíhte Ji̊ Qi̊v possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Tmierwíhte Ji̊ Qi̊v for years. One of Tmierwíhte Ji̊ Qi̊v's festivals remembers the hero.

History